The Retro Hour is a professional Podcast made by Dan Wood & Ravi Abbott. The Retro Hour aims to help the world understand the European gaming industry. In this episode: Jeroen Tel of Maniacs of Noise.
The web page Amiga User International published an interview with Jay Miner. This interview was published in the magazine Amiga User International in 1988.
The C64.com web page has had an interview with David Crane. David worked at Atari and Activision and was the developer of the game Pitfall and many other games.
The C64.com web page had an interview with Fonzi Bolin (Natas). Natas was a member of the groups Super Swap Sweden and Horizon. His role in these groups was swapper, artist and organiser.
The Retro Hour is a professional Podcast made by Dan Wood & Ravi Abbott. The Retro Hour aims to help the world understand the European gaming industry. In this episode: Ian Stewart (Gremlin Graphics).
The Retro Hour is a professional Podcast made by Dan Wood & Ravi Abbott. The Retro Hour aims to help the world understand the European gaming industry. In this episode: François Lionet (AMOS / STOS).
The web page Retrogamesmaster had an interview with Ben Daglish. Ben makes music for games, a few examples are: Trap, Death Wish 3, Gauntlet, The Last Ninja, Krakout, Auf Wiedersehen Monty, Pac-Mania and many more.
The Retro Hour is a professional Podcast made by Dan Wood & Ravi Abbott. The Retro Hour aims to help the world understand the European gaming industry. In this episode: Rob Hubbard.
GeoAnas had an interview with the SID musician Gaetano Chiummo. Gaetano makes games and music for the Commodore C64 such as: The Rocket Man, SEA Soft Loader, Il Mago, Sheer Earth Attack, Acoustic Freedom and Filtered Feelings.
The web page Retrogamesmaster had an interview with Matt Gray. Matt made music for computer games such as: BMX Simulator II: Dirt Biking, Dizzy: Treasure Island, Driller, Maze Mania, Ninja Massacre, Yogi Bear and Last Ninja 2.
Dave Troy from TEDxMidAtlantic talks with Leonard Tramiel. In this interview Leonard talks about Commodore, Atari and why science education is more important now than ever.
The web page Generation Amiga had an interview with Enrique from Amiga Wave. Amiga Wave is developing two new adventure games for the classic Amiga: Furtum Sacrum and RetroWars.
The web page BlitterWolf has had an interview with Jamie Krueger and Niko Tomatsidis. Jamie is the owner of BITbyBIT Software Group LLC and develops software for the Amiga. Niko is the man behind the AROS distribution called AspireOS.
The C64.com web page had an interview with Adam Gilmore. Adam writes music for computer games. A few examples are: The Day of the Jackal, Mutiny, Retire to Zork After Burner, Ninja Commando, Sabotage, International Tennis, Elvira: The Arcade Game and Ball-Blasta.
The C64.com web page had an interview with Richard Leinfellner. Richard is a game developer who worked on the following games: The Evil Dead, Cauldron, Barbarian, The Sacred Armour of Antiriad and Dan Malone's brainchild.
The Retro Hour is a professional Podcast made by Dan Wood & Ravi Abbott. The Retro Hour aims to help the world understand the European gaming industry. In this episode: Trevor Dickinson.
The Retro Video Gamer had an interview with Steve Hammond. Steve is one of the founding members at DMA Design. DMA designs created the game classic Lemmings.
The Retro Hour web page had an interview with the legendary C64 and Amiga musician Chris Hülsbeck, the man behind classic game soundtracks like Turrican 2, R-Type and The Great Giana Sisters.
The C64.com web page had an interview with Karl Hörnell. Karl worked on the following games for the Commodore C64: Fruity, Ronald Rubberduck, Velocipede, Clean-Up, Velocipede II, Fungus, Melonmania, Toad Force and Clean-Up Service.
The web page Retrogamesmaster had an interview with Martyn Brown. Martin is on of the co-founders of Team17. Team17 developed games for the Amiga such as: Alien Breed and Worms.
GeoAnas had a interview with a SID musician. This time it is Sebastian Hirsch, a prolific musician and music producer from Germany who still uses the SID as a tool for composing his music.
Scene World Magazine had an interview with Hans Ippisch. Hans Ippisch worked for the computer game developing studio "Rainbow Arts". He also was involved with magazines such as Play Time, PC Games, Amiga Games, SEGA, N-Zone, PlayZone and Club Nintendo Magazine.
The C64.com web page had an interview with Julie Dunn. Julie made music for many computer games such as: Thai Boxing!, Flight Path 737, Nonterraqueous, The Fourth Protocol, Space Hunter, Chiller, Elite, Hyper Biker, Snap Dragon and many more.
The web page Obligement has had an interview with Christoph Gutjahr. Christoph Gutjahr is an active member of two main websites of the Amiga scene: amiga-news.de and Aminet.
Jason Daniels and Tom Lanigan were the people behind the game company Pagoda Software. In 1989 they released the game Die! Alien Slime for the Commodore C64. Unfortunately the game is not without faults, but Jason want to fix the code.
Scott talks to Matthew Cannon about the musical revolution that happened the eighties and early 90s in video game soundtracks. Matthew worked at Ocean Software and composed music for games like Navy Seals, Batman: The Movie, Elf, and many more.
The C64.com web page had an interview with Sean Connolly. Sean started with an Commodore VIC-20 followed by an C64. Sean was a member of Pulse Productions, and is still a member of Cosine. In the C64 scene he had the role of coder and musician. You can read the whole interview on the c64.com web page.
Ravi Abbott had an interview with RJ Mical. RJ Mical worked for Sony (Playstation), Atari (Lynx) and Commodore where he was involved in the development of the Amiga (Intuition). Ravi and Robert talk about Amiga, Lynx vs Atari and his role as Director of Gaming at Google.
The C64.com web page had an interview with Andrián Pertout. Andrián is a music composer from Australia, but he was born in Chili. He made music for the C64 games Penetrator (1984) and Fighting Warrior (1985).