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The Amiga Lore web page had an interview with Brian van de Peer. Brian talks about the game Son of Zeus for the Amiga. The team behind the game were: Mick, Brain and Tobias. Work on the game was started in the early nineties but it was never finished. At the moment only a Amiga Action cover disk demo exists.
2013-03-08 - 17:02:00 - Week: 10 - Item number: 2708 - Category: Amiga, Interview
Brian Flanagan worked ten years for Ocean Software in Manchester. He started work for Ocean in his school holidays. He worked on Operation Wolf and Operation Thunderbolt. He also worked for Core Design, Warthog, EA, Nintendo, Wayforward Technologies, Capcom and Namco. You can read the whole interview on the C64.com web page.
2013-03-01 - 17:10:00 - Week: 9 - Item number: 2700 - Category: C64, Interview
The Amiga Lore web page had an interview with Antony Crowther. Antony got into game programming at his school together with Ben Daglish, Nigel Merryman and Martyn Peverley. He worked on the following games: Bombuzal, Phobia, Captive, Captain Planet, Knightmare and Liberation.
2013-03-01 - 17:00:00 - Week: 9 - Item number: 2695 - Category: Amiga, Interview
Thomas H Pedersen also known as Blitz was active in the Commodore C64 scene from 1984 until 1991. Thomas was a member of many groups: Danish Duo, Danish Circle, Dominators, Illusion 2016, 2000 A.D. and Photon. Thomas worked mostly with graphics: sprites, chars, fonts in all sizes, logos and full-screen graphics. You can read the complete interview on the C64.com web page.
2013-02-22 - 17:06:00 - Week: 8 - Item number: 2687 - Category: C64, Interview
The web page C64.com has added more interviews. The most recent interviews are: The Overlord of Warriors of the Wasteland. Daw of Triad and Censor Design. Jeff Smart of Bojesoft, German Spreading Service, Triad, Scouse Cracking Group, Elite and the Illegal paper magazine. Hex of Pixel Developments and Tob of Pixel Developments.
2013-01-25 - 17:14:00 - Week: 4 - Item number: 2641 - Category: C64, Interview
The Codetapper's web page had an interview with Dave Semmens. Dave worked on many Amiga games, a few examples are: Rainbow Warriors (1989), SAS Combat Simulator (1990), Spellfire The Sorceror (1990), Kid Gloves 2: The Journey Back (1992), The Incredible Crash Dummies (1994) and The Lion King (1995).
2013-01-18 - 17:20:00 - Week: 3 - Item number: 2631 - Category: Amiga, Interview
The Codetapper's web page had an interview with Ned Langman. Ned was the graphic artist behind many Amiga games: Silkworm, Ninja Warriors, Judge Dredd, NARC, SWIV, Saint Dragon, Double Dragon 3, Rod-Land, Big Run and Indy Heat.
2012-12-07 - 17:06:00 - Week: 49 - Item number: 2541 - Category: Amiga, Interview
Joe Bonar started his career at Telecomsoft and later worked for UBik, Simon Pick and Probe. The games he worked on are: BMX, Savage, Tintin on the Moon, Chase HQ 2, Dan Dare 3, Back to the Future 3, Supremacy, North & South, Viz, Alien 3, 3D Pool, Bubble Bobble, Rainbow Islands, Mr Heli, Peter Packrat, Arcade Classic, Beach Buggy Simulator, European 5-a-side, Extirpator, Thrust, Ball, Micro Rhythm and International Speedway.

Allan Shortt started as a computer games programmer in 1985. He worked for Ocean Software, Origin Systems, Malibu Interactive, Time Warner, Candle Light Studios and Platinum Interactive. The games he worked on are: Yie Ar Kung-Fu II, Mario Bros, Athena, Combat School, Arkanoid II - Revenge of Doh and Terra Cresta.

Interview with Allan Shortt.
2012-12-07 - 17:02:00 - Week: 49 - Item number: 2539 - Category: Commodore, Interview
The Amiga Lore web page had an interview with the people that developed the game Ziriax for the Amiga. Erlend Robaye (Rataplan) made graphics for Ziriax, Peter Verswyvelen (Chatterbox) did the programming of the game and Kim Goossens made graphics and animations. You can read all three interviews on the Amiga Lore web page.
2012-11-30 - 17:20:00 - Week: 48 - Item number: 2537 - Category: Amiga, Interview
Amigapd had an interview with Mathew Carr. Mathew is the developer of the Gravity Beam game for the Amiga. Mathew's first computer was a Sinclair, but he later used an Amiga 500. He started making games with the help of AMOS for the Amiga and DarkBASIC and Blitz Basic for the PC. You can read the whole interview on the Amigapd web page.

The Gravity Beam web page.
2012-11-23 - 17:06:00 - Week: 47 - Item number: 2519 - Category: Amiga, Interview
In episode 75 of Triangulation host Leo Laporte talks with guest Jonathan Abrams. Jonathan is the founder and CEO of Nuzzel, Friendster and HotLinks. In this interview Jonathan talks about the Commodore PET, C64, start ups and more.
2012-11-09 - 17:10:00 - Week: 45 - Item number: 2496 - Category: Commodore, Interview
The Codetapper's web page had an interview with Marc Djan. Marc was the head of Ocean France, and kindly answers some questions about the company including why so many of their games were never released!
2012-11-02 - 17:10:00 - Week: 44 - Item number: 2480 - Category: Amiga, Interview
The AmigaPD web page had an interview with with Rob Hewitt. Rob is the developer of the Amiga game Timebomb. He also worked on the games JetHunt, Coagulus Pairs AGA, Hard Ammo, Skulldriller, Mr.Earth and A-Bomb. You can read the complete interview on the AmigaPD web page.

The AmigaPD web page also had an interview with the Retroguru team. Retroguru made the game Sqrxz for the Amiga.

Interview with Retroguru.
2012-11-02 - 17:06:00 - Week: 44 - Item number: 2478 - Category: Amiga, Interview
The Codetapper's web page had an interview with Bobby Earl. Bobby worked on Amiga games during the 90s for Westwood in the USA. Examples are: Flip-it, Magnose: Water Carriers from Mars, Total Recall, Hook (for Ocean software) and Dune 2.
2012-10-26 - 17:14:00 - Week: 43 - Item number: 2472 - Category: Amiga, Interview
The Amiga Lore web page had an interview with Jonathan Potter. Jonathan is the creator and programmer of Directory Opus for the Amiga. Jonathan started his programming on the Commodore C64 in 1986. Nowadays Jonathan is still working on Dopus with two other developers. You can read the complete interview on the Amiga Lore web page.
2012-10-12 - 17:16:00 - Week: 41 - Item number: 2450 - Category: Amiga, Interview
Karen Davies used to work as an graphical artist for computer games. She worked at Imagine, Denton Designs, Ocean Software, Special FX and Rage. A few examples of games that Karen worked on are: Batman the Caped Crusader, Frankie Goes to Hollywood, Hysteria and Short Circuit. You can read the complete interview on the c64.com web page.
2012-08-24 - 17:10:00 - Week: 34 - Item number: 2367 - Category: C64, Interview
You can read an interview with Tero Heikkinen on the Amigapd web page. Tero is the developer of the Amiga game Top Hat Willy. This game is a clone of the Jet Set Willy that was released for many 8-bit computers such as the ZX Spectrum, Commodore 16 en 64, Acorn Electron, MSX etc. In the game you must clean a big house before you can go back to your bedroom.

Top Hat Willy on YouTube.
2012-08-17 - 17:00:00 - Week: 33 - Item number: 2349 - Category: Amiga, Interview
Kristi is a graphical artist and worked on many computer games from the year 1989 to 2002. She started her career at Imagitec Design and later worked for NMS Software, Revolution, Rockstar games and others. A few examples of the games that Kristi worked on are: Fiendish Freddy's Big Top 'o Fun, Stratego, Daemonsgate, Mass Destruction and Ramparts. You can read the complete interview on the c64.com web page.
2012-07-13 - 17:08:00 - Week: 28 - Item number: 2284 - Category: C64, Interview
The Amiga Lore web page had an interview with Elton Bird. Elton Bird, the creator of top tennis games Tennis Champs and Super Tennis Champs tells about his work on Amiga games. After the Amiga period he worked on games for on the Sega, Nintento, Xbox, Playstation, etc. You can read the complete interview on the Amiga Lore web page.
2012-06-15 - 17:06:00 - Week: 24 - Item number: 2234 - Category: Amiga, Interview
John worked as a programmer on games for the Amiga and the Atari ST. A few examples of games he worked on are: Silkworm, Ninja Warriors, SWIV, Rodland, Saint Dragon and Indy Heat. You can read the whole interview on the Codetrappers web page.
2012-06-08 - 17:22:00 - Week: 23 - Item number: 2229 - Category: Amiga, Interview
The web page c64.com interviewed Arthur van Jole. Arthur was active in the Commodore scene from 1985 to 1988. He was a member of the The Amateurs and Boys Without Brain. He later started working on games, and made graphics for the Commodore C64 games Hawkeye, Super Trucker, Flimbo's Quest and Last Ninja 3.
2012-05-25 - 17:02:00 - Week: 21 - Item number: 2192 - Category: C64, Interview
The Amiga Lore web page had an interview with Steven Day. Steven also known as STE'86 and STE made artwork for the Commodore 64 and the Amiga. A few examples of games he worked on are: Stormtrooper, Fireforce and Prince of Persia. You can read the complete interview on the Amiga Lore web page.
2012-05-18 - 17:14:00 - Week: 20 - Item number: 2187 - Category: Amiga, Interview
The web page c64.com interviewed Darren Melbourne. Darren developed games for many computer systems. For the Commodore C64 he worked on Hades Nebula, Blazer, Shinobi, Ninja Warriors, Gemini Wing and Speedball. Nowadays he develops games for the Nintendo and the iPhone. You can read the complete interview on the c64.com web page.
2012-05-04 - 17:00:00 - Week: 18 - Item number: 2152 - Category: C64, Interview
The web page c64.com has interviewed Allan Elegeert, also known as Mad All. Mad All was active in the Belgium C64 scene from 1985 until 1990. He was a member of Commando and Commando Frontier (CFR) and did a lot of demo design and disk swapping. You can read the whole interview on the c64.com web page.
2012-04-27 - 17:10:00 - Week: 17 - Item number: 2145 - Category: C64, Interview
The web page c64.com interviewed Mark II / Crackman. Crackman, real name Darius Zendeh, was active in the Commodore scene between 1980 and 1990. He was a member of the Crackman Crew and did graphics, music and coding. Nowadays Darius works as a programmer in the healthcare business. You can read the complete interview on the c64.com web page.
2012-03-30 - 17:04:00 - Week: 13 - Item number: 2094 - Category: Commodore, Interview
The web page c64.com interviewed Jason C. Brooke. Jason is a computer games programmer and a computer musician. His professional computer career started with Binary Design in Manchester. He worked on games like 10-pin bowling game Strike, Rasterscan, Bosconian and Inspector Gadget. You can read the complete interview on the c64.com web page.
2012-02-17 - 17:00:00 - Week: 7 - Item number: 2024 - Category: C64, Interview
The web page C64.com has interviewed Peter Clarke. Peter composed chip-tunes back in the 80's for Ocean Software and others. When Peter got his first C64 he used it as a games machine. But he got more and more interested in the SID chip inside the C64. After reading magazines and buying music software he unlocked most of the secrets of the SID chip. Nowadays Peter still writes music and remixes of C64 tunes in his spare time.
2012-02-03 - 17:18:00 - Week: 5 - Item number: 2008 - Category: C64, Interview
Gari Biasillo is a game musician and programmer. A few examples of his music are Joe Blade and Target Renegade, examples of his games are Slayer and Shanghai Warriors. Gari Biasillo started his career in 1987 with Interceptor Micros and he is still in the game industry today.
2012-01-20 - 17:06:00 - Week: 3 - Item number: 1978 - Category: Commodore, Interview
You can now read more than 180 interviews on the Recollection web page. The interviews are from older disk magazines and include a photo. A few examples are: Antitrack, Bacchus, Deff, EVS, Gremlin, HCL, iAN CooG, Jeroen Tel, King Fisher, Laxity, Mermaid, Orc, Puterman, Reyn Owehand, Skate, Tristan, Vizz and Zapp. And there will be more interviews added in the future.
2011-12-16 - 17:24:00 - Week: 50 - Item number: 1923 - Category: Commodore, Interview
You can read an interview with Pavel Fedin on the Obligement web page. Pavel is one of the developers of AROS. AROS is a open source, lightweight and efficient desktop operating system, compatible with AmigaOS 3.1 but improving on it in many areas. In the interview Pavel tells about himself, the development of AROS and the future plans with AROS.

More information about AROS.
2011-10-28 - 17:37:00 - Week: 43 - Item number: 1841 - Category: Amiga, Interview
The web page C64.com interviewed Andy Jervis. Andy is a game developer, and he made games like: Moon Crystals, Deliverance, I-Alien and To Hell and Back. Andy started without any idea how to make games. He used Zoom, the machine code monitor, and learnt coding through other peoples code. Read the complete interview on the C64.com web page.
2011-09-30 - 16:58:00 - Week: 39 - Item number: 1789 - Category: Commodore, Interview
Sophia Tong interviewed the musician Chris Hülsbeck. You can watch the video of the interview on the GameSpot web page. Chris started his career many years ago making music for computer games. A few examples of games that Chris made music for are: The Great Giana Sisters, Turrican, R-Type, Apidya and M.U.D.S. His latest project is music for Star Trek: Infinite Space.
2011-07-15 - 20:36:00 - Week: 28 - Item number: 1663 - Category: Music, Interview
The web page C64.com interviewed Al Rubin. Al was one of the game programmers from the company Datasoft. He worked on the games such as O'Riley's Mine and The Games: Winter Edition on the Commodore C64. He later worked for other companies like Epyx and Electronic Arts. Visit the C64.com web page to read the whole interview.
2011-04-22 - 22:56:00 - Week: 16 - Item number: 1557 - Category: Commodore, Interview
You can watch Chuck Peddle being interviewed by Bil Herd and Jeri Ellsworth. He talks about starting his career in electronics.
2009-10-16 - 20:59:00 - Week: 42 - Item number: 1124 - Category: Commodore, Interview
The AROS Show has interviewed Eric Schwartz. Eric is well known for his animations on the Amiga. His latest creation "Still Alive" will be discussed but also his other projects.
2008-05-10 - 11:10:00 - Week: 19 - Item number: 769 - Category: Amiga, Interview
On the web page - The Aros show - there is an interview with Marco van den Heuvel. Marco is one of the developers of VICE. Marco makes the VICE versions for the Amiga, MorphOS and AROS systems.
2007-03-24 - 12:00:00 - Week: 13 - Item number: 510 - Category: Amiga, Interview
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